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In addition to different backgrounds and histories, each of the races have characteristic philosophies of starship design.Minmatar ships tend to be quite fast but fragile, and rely on their high speed maneuverability to evade the tracking systems of heavier weapons, while themselves using projectile weapons such as artillery or autocannons, more sophisticated kin to today's munitions technology.Armed with this new technology and the strength of their faith in their god, the Amarr expanded their empire by conquering and enslaving several races, including the Minmatar race, who had only just begun colonizing other planets.
The war lasted 93 years, with neither nation able to overwhelm the other.
The game contains a total of 7,800 star systems that can be visited by players.
The game is renowned for its scale and complexity with regards to player interactions — in its single-shard game world, players engage in unscripted economic competition, warfare, and political schemes with other players.
Amarr ships are ponderous and densely armored and pack batteries of powerful laser-based energy weaponry.
Gallente ships are sleek and well designed and armored and specialize in deploying fleets of robotic drones while mounting hybrid weapons that operate using superconducting magnets to accelerate mass toward targets at great speed (see Railgun).
The planet Caldari Prime was initially retained by the Gallente Federation during the war, and did not become part of the new Caldari State.